Core Infrastructure: - Add Dispatching folder with LinuxDispatcher, LinuxDispatcherProvider, LinuxDispatcherTimer - Add Native folder with P/Invoke wrappers (GTK, GLib, GDK, Cairo, WebKit) - Add GTK host window system with GtkHostWindow and GtkSkiaSurfaceWidget - Update LinuxApplication with GTK mode, theme handling, and icon support - Fix duplicate LinuxDispatcher in LinuxMauiContext Handlers: - Add GtkWebViewManager and GtkWebViewPlatformView for GTK WebView - Add FlexLayoutHandler and GestureManager - Update multiple handlers with ToViewHandler fix and missing mappers - Add MauiHandlerExtensions with ToViewHandler extension method Views: - Add SkiaContextMenu with hover, keyboard, and dark theme support - Add LinuxDialogService with context menu management - Add SkiaFlexLayout for flex container support - Update SkiaShell with RefreshTheme, MauiShell, ContentRenderer - Update SkiaWebView with SetMainWindow, ProcessGtkEvents - Update SkiaImage with LoadFromBitmap method Services: - Add AppInfoService, ConnectivityService, DeviceDisplayService, DeviceInfoService - Add GtkHostService, GtkContextMenuService, MauiIconGenerator Window: - Add CursorType enum and GtkHostWindow - Update X11Window with SetIcon, SetCursor methods Build: SUCCESS (0 errors) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
133 lines
3.4 KiB
C#
133 lines
3.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Microsoft.Maui.Platform.Linux.Native;
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internal static class GdkNative
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{
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[Flags]
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public enum GdkEventMask
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{
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ExposureMask = 2,
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PointerMotionMask = 4,
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PointerMotionHintMask = 8,
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ButtonMotionMask = 0x10,
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Button1MotionMask = 0x20,
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Button2MotionMask = 0x40,
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Button3MotionMask = 0x80,
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ButtonPressMask = 0x100,
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ButtonReleaseMask = 0x200,
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KeyPressMask = 0x400,
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KeyReleaseMask = 0x800,
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EnterNotifyMask = 0x1000,
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LeaveNotifyMask = 0x2000,
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FocusChangeMask = 0x4000,
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StructureMask = 0x8000,
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PropertyChangeMask = 0x10000,
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VisibilityNotifyMask = 0x20000,
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ProximityInMask = 0x40000,
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ProximityOutMask = 0x80000,
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SubstructureMask = 0x100000,
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ScrollMask = 0x200000,
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TouchMask = 0x400000,
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SmoothScrollMask = 0x800000,
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AllEventsMask = 0xFFFFFE
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}
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public enum GdkScrollDirection
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{
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Up,
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Down,
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Left,
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Right,
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Smooth
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}
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public struct GdkEventButton
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{
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public int Type;
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public IntPtr Window;
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public sbyte SendEvent;
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public uint Time;
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public double X;
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public double Y;
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public IntPtr Axes;
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public uint State;
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public uint Button;
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public IntPtr Device;
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public double XRoot;
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public double YRoot;
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}
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public struct GdkEventMotion
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{
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public int Type;
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public IntPtr Window;
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public sbyte SendEvent;
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public uint Time;
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public double X;
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public double Y;
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public IntPtr Axes;
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public uint State;
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public short IsHint;
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public IntPtr Device;
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public double XRoot;
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public double YRoot;
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}
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public struct GdkEventKey
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{
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public int Type;
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public IntPtr Window;
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public sbyte SendEvent;
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public uint Time;
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public uint State;
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public uint Keyval;
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public int Length;
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public IntPtr String;
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public ushort HardwareKeycode;
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public byte Group;
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public uint IsModifier;
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}
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public struct GdkEventScroll
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{
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public int Type;
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public IntPtr Window;
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public sbyte SendEvent;
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public uint Time;
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public double X;
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public double Y;
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public uint State;
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public GdkScrollDirection Direction;
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public IntPtr Device;
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public double XRoot;
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public double YRoot;
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public double DeltaX;
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public double DeltaY;
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}
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private const string Lib = "libgdk-3.so.0";
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[DllImport("libgdk-3.so.0")]
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public static extern IntPtr gdk_display_get_default();
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[DllImport("libgdk-3.so.0")]
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public static extern IntPtr gdk_display_get_name(IntPtr display);
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[DllImport("libgdk-3.so.0")]
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public static extern IntPtr gdk_screen_get_default();
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[DllImport("libgdk-3.so.0")]
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public static extern int gdk_screen_get_width(IntPtr screen);
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[DllImport("libgdk-3.so.0")]
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public static extern int gdk_screen_get_height(IntPtr screen);
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[DllImport("libgdk-3.so.0")]
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public static extern void gdk_window_invalidate_rect(IntPtr window, IntPtr rect, bool invalidateChildren);
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[DllImport("libgdk-3.so.0")]
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public static extern uint gdk_keyval_to_unicode(uint keyval);
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}
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