controlmymonitormanagement/Language/CulturesHelper.cs
Dave Friedel 0352c6b755 Add brightness/contrast sliders, input source switching, and 9-language localization
- Add VCP commands for brightness (10), contrast (12), input source (60)
- Fix UTF-16 encoding for monitor data parsing
- Add system tray app with monitor controls
- Add localization for en, es, fr, de, zh, ja, pt, it, hi
- Update to .NET 9.0
- Add LICENSE and README

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 22:11:35 -05:00

152 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
namespace CMM.Language
{
public class CulturesHelper
{
private bool _isFoundInstalledCultures = false;
const string LanguageFolder = "/Language;component";
const string ResourceLocalPath = "pack://application:,," + LanguageFolder;
const string LanguageFileName = "StringResources";
public List<CultureInfo> SupportedCultures { get; private set; } = new List<CultureInfo>();
public CulturesHelper() => Init();
private void Init()
{
if (!_isFoundInstalledCultures)
{
var cultureInfo = new CultureInfo("");
var Languages = GetAllLanguageResource();
GetAllLanguageResource().ForEach(file =>
{
try
{
string cultureName = file.Substring(file.IndexOf(".") + 1).Replace(".xaml", "");
cultureInfo = CultureInfo.GetCultureInfo(cultureName);
if (cultureInfo != null)
{
SupportedCultures.Add(cultureInfo);
}
}
catch (ArgumentException) { }
});
_isFoundInstalledCultures = true;
}
}
/// <summary>
/// 增加Language的XMAL檔
/// </summary>
private static List<string> GetAllLanguageResource()
{
var Languages = new List<string>();
string uriPath = ResourceLocalPath + "/" + LanguageFileName;
Languages.Add(uriPath + ".en.xaml");
Languages.Add(uriPath + ".es.xaml");
Languages.Add(uriPath + ".fr.xaml");
Languages.Add(uriPath + ".de.xaml");
Languages.Add(uriPath + ".zh.xaml");
Languages.Add(uriPath + ".ja.xaml");
Languages.Add(uriPath + ".pt.xaml");
Languages.Add(uriPath + ".it.xaml");
Languages.Add(uriPath + ".hi.xaml");
return Languages;
}
/// <summary>
/// Auto-detect and apply system language
/// </summary>
public void ApplySystemLanguage()
{
var systemCulture = CultureInfo.CurrentUICulture;
var matchedCulture = FindBestMatchingCulture(systemCulture);
ChangeCulture(matchedCulture);
}
/// <summary>
/// Find the best matching supported culture for the given culture
/// </summary>
private CultureInfo FindBestMatchingCulture(CultureInfo culture)
{
// Try exact match first
var exactMatch = SupportedCultures.FirstOrDefault(c =>
c.Name.Equals(culture.Name, StringComparison.OrdinalIgnoreCase));
if (exactMatch != null) return exactMatch;
// Try matching by two-letter ISO language name
var languageMatch = SupportedCultures.FirstOrDefault(c =>
c.TwoLetterISOLanguageName.Equals(culture.TwoLetterISOLanguageName, StringComparison.OrdinalIgnoreCase));
if (languageMatch != null) return languageMatch;
// Default to English
return SupportedCultures.FirstOrDefault(c => c.Name == "en") ?? SupportedCultures.First();
}
public void ChangeCulture(string cultureName)
{
var cultureInfo = CultureInfo.GetCultureInfo(cultureName);
if (cultureInfo != null)
{
ChangeCulture(cultureInfo);
}
}
/// <summary>
/// 切換語系
/// </summary>
public void ChangeCulture(CultureInfo culture)
{
if (SupportedCultures.Contains(culture))
{
var existsRD = Application.Current.Resources.MergedDictionaries
.Where(x => x.Source.OriginalString.StartsWith(ResourceLocalPath, StringComparison.CurrentCultureIgnoreCase) ||
x.Source.OriginalString.StartsWith(LanguageFolder, StringComparison.CurrentCultureIgnoreCase))
.FirstOrDefault();
if (existsRD == null) return;
var resourceFile = $"{ResourceLocalPath}/{LanguageFileName}.{culture.Name}.xaml";
var res = new ResourceDictionary()
{
Source = new Uri(resourceFile, UriKind.Absolute)
};
Application.Current.Resources.MergedDictionaries.Remove(existsRD);
Application.Current.Resources.MergedDictionaries.Add(res);
}
}
}
public static class Lang
{
public static string Find(string key)
{
if (Application.Current == null) return null;
try
{
return (string)Application.Current.FindResource(key);
}
catch
{
return string.Empty;
}
}
}
}